


This release strategy will also make it easier for mod authors building patches and extensions on top of Requiem to bring their work to SSE.

To not postpone some necessary internal changes by several months, we therefore deciced to first publish a new major version on Oldrim with all the changes we need and then use it as a starting point for our port.

Obviously, releasing another breaking release shortly after migrating to SSE would cause a lot of frustration when people who just started the new version on SSE cannot update without starting yet another new game. The migration to SSE will anyway be a savegame-breaking release, but we don’t want to make the transition more complicated than necessary by mixing up actual changes and migration efforts in one release. Requiem 5.0.0 on Skyrim Special Edition – contentwise identical to 4.0.0, this will be our initial release on SSE Requiem 4.0.0 on Oldrim – a preparatory release for our SSE port, it’s content and purpose are the topic of this blog post Requiem 3.4.0 is the last content release we have planned for Oldrim and was released on the 29th of December 2019. Why will Requiem 4.0.0 be released on Oldrim? I want to take this opportunity to explain why we decided to have a last Skyrim Legendary Edition (henceforth “Oldrim”) release that will of all things be a major, save-game breaking release. This is certainly something we will consider once we have accumulated enough feedback from different users.īut for today’s developer diary, we have a different topic: Requiem on the way to SSE and the detours we’re taking. On the other hand, we’re also seeing comments that may indicate that we’ll have to fine-tune the balance a bit in future releases. From what we’ve seen so far at the forums, it seems that most of you like the new design and behavior of these endgame encounters a lot more than the old version. It’s been a bit more than three weeks since we released Requiem 3.4.0 and with it the Slighted, the successors of the dreaded Invisible Entities.
